I don't quite understand the different tier warp core stabilizers. Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. (However, a jump drive can be activated regardless of the jumping alignment.) I like the idea of larger ships like Battleships needing a little more commitment than a single t1 frigate that a BS cannot hit because of it's sig and speed. Last edited by Markj2: Replaces old-style internal links with new pipe-split links. Well, they already seem dead set on allowing supers/titans to be caught by smaller, non-dictor ships which means I don't see much reason to fall back to the why not leave it the way it is. Make it even harder to actually fight people? When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects. Mon, 16 Oct 2017 08:49 EDT. When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. scramblers by fitting warp core stabilizers. Any active warp commands when the scrambling starts will cancel immediately. IIRC if you are pointed by a focused hic point (which is similar to a scrambler) you cannot take a jump bridge portal, use your jump drive, etc, I think CCP should really look into how Scramblers apply regardless of the ludicrous warp score strength because as it stands, a single scrambler from a rifter could effectively pin a titan indefinitely leaving the titan's only ability is to warp (which isn't bad). Battleships is where it starts to get interesting where they would have a 3-5 core strength and at the end of this spreadsheet you have supers having 51-77 core strength and titans with 76-115 core strength. Attributes overview × Here data! The better option would be to fit for align speed (nanofibers and inertial stabilisers) so that you reach warp before he can lock you. As such, a warp disruption field behind the ship that is starting a warp may cause the ship to turn around and warp to the disruption field behind it instead of the intended target. Well, I took some ~mass numbers from the various T1 ships and plugged them into a spreadsheet as well as used some simple equations to get the right look. Unless the extra mass is shielding around the navigation computer. Amarr and Gallente ships which traditionally armor tank will have quite an advantage here. Well, what if we take that idea and then tied core strength to the mass of the ship? Mobile Small/Medium/Large Warp Disruptors, a personal deployable structure: an Interdictor using an Interdiction Sphere Launcher with Warp Disrupt Probes: a Heavy Interdictor with a Warp Disruption Field Generator equipped and active. EVE Workbench Changelog × EVE Workbench Release 1.6.0. For example, it would take 8 capitals (mod of 4) with a Gotan’s Scram (3 strength) to point and hold another titan (core str of 92). I.e. e: Also, it could get more interesting when you start adding things into the mix like plates and the new capital plates they mentioned. The function I came up with (you can see it on the google sheet) resulted in frigates and destroyers having the standard modifier of 1, so nothing changes there. For most ships, this reduces there Warp Strength to -1, thereby preventing the warp drive to active (or to turn if off if they ship is "aligning" out). It holds high-value loot, but does not despawn and will roam the system until destroyed. Finally the Arithmos type has no overshield or doomsday, but has a very strong tank, neuts with an impressive 6GJ/s and is warp core stabilized with 5 points. The Heavy Interdictor ships can fit a script that has 99 warp scram/disrupt strength. I'm not convinced (fell free to persuade me otherwise though) that the concept really needs to be extended below the capital ships. Faction: Sleepers Signature type: Cosmic Anomaly Space type: Normal Space Damage dealt: Omni Webbers: Emergent Sentinel, Emergent Warden, … Unless otherwise specified in their traits, ships have a base warp core strength of 0. Also they say jammer strength -1 and jammer strength when turned on -1. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Warp Scramblers and Warp Disruptors aim to disrupt the warp drive of a locked target to try and prevent it from warping away. Warp Disruption Fields can be produced by: Warp Disruption Fields of any kind cannot be used in High or Low Security space. Warp Strength. What I came up with is a simple linear equation that gives {x} core strength per {y} mass. At this point, you will only require fine tuning at smaller radii in order to amplify the signal strength to a warp-able level. Warp core stabilizers work just like warp jammers, but backwards. hitpoints EM resistance explosive resistance kinetic resistance thermal resistance uniformity * Shield: 225 : 1 . What if this change ended up letting you see more BS in smaller gang combat? The Bastion. Press question mark to learn the rest of the keyboard shortcuts. Each race's heavy Transport ship receives a +2 bonus to Warp Strength, giving them a +3 Warp Strength by default. One of these new cosmetic cruiser skins will be rel Interceptors as well as Strategic Cruisers fitted with the Interdiction Nullification Subsystem are immune to Warp Disruption Fields and will not be affected by them at all. They all have the same stats except that the more expensive ones seem to use more power, so why would anyone buy them? However, a BS could say have +4 as its a big ship, it needs more to make it unstable. 1. Though if they're going to go/continue down the road of making more powerful tackle mods/ships readily available I'd like to see some kind of wcs multiplier mod to act as a counter it (instead of just increasing a built-in warp core strength), or at least something along those lines, but that's kind of a different topic. Sub-Capital ships as well as Freighters can still use gates even if they are scrambled. This thread is older than 90 days and … Warp scramblers/disruptors have a warp scramble strength of 1 or 2 with the given optimal range. The combined strength of the scramblers/disruptors must surpass the ship’s warp core. Close. Sometimes autopilot is the only way to get in traffic jammed systems, “Auto Spamming”. Does that mean that it has to be turned on for -1 or does it do -2 when turned on and already has -1 when its off. strength. Docking or Tethering at Upwell Structures will not be possible for any warp scrambled ship. I also don't see a problem with some better play/counterplay when it comes to the different hull sizes (which I've been a proponent for for a long time). This would also change if you have an officer point which typically has an added scramble strength. However, I did notice a silly module on the market that gives +99 warp strength but it gimps your ship completely. Meaning that if a ship has one WCS fitted and no natural bonus to Warp Core strength, you will need 2 scrambling points to give it a negative amount of warp … I think it makes for a more dynamic and diverse game when things are based not off static, unchanging values, but values that are adjusted by the type/size of the ship they are being used on. Cruisers and BCs would have a mod of 2, BS a mod of 3, and carriers+ a mod of 4. When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. Finally the Arithmos type has no overshield or doomsday, but has a very strong tank, neuts with an impressive 6GJ/s and is warp core stabilized with 5 points. EVE Ref. 0.75 %: Armor: 175 ... A comprehensive database of EVE Online ships, with screenshots. By using our Services or clicking I agree, you agree to our use of cookies. As the warp exit point is determined with the warp command, a warp disruption field becoming active after the warp command has already been given has no effect on that warp, only commands given after activation of the disruption field will be affected by it. Please send an inquiry to info@first1.com Manage your account, billing and game services. This thread is older than … Peirmont Industries. I've though mass or capacitor would be interesting. 3? Also, you shouldn't use stabs in combat. What a shit idea. Also Scramblers come in 2 forms, Strength 2 (limited to 7.5k range) and Strength 1 (20k range). Warp strength is a measure of the ability to warp while warp scrambled. Some ships have inherent higher warp strength as well. I think ships should have a natural warp strength. I.e. Within EVE Echoes players can autopilot while outside of the game, and jumps are gate-to-gate. You may move/align slower but you'll have a higher core strength. Warp disruption strength in killmail is shown after warp core stability is subtracted. EVE Forums » EVE Gameplay Center » Ships & Modules » Warp Core Stabilizers, a question. Warp disruption comes in two varieties: Warp Disruptors remove one point of warp strength, and Warp Scramblers remove two points (but have a shorter range). EVE Version: Update 18.11 (November 19th, 2020) Est. Warp core: Each ship, unless attributed, have a base warp core strength of 0. For any existing ship with +2 warp core strength, I would just take the new base strength and add +2. More on EVE Online Ships. This single warp disruption point is enough to prevent most ships from entering warp. Author Previous Topic Next Topic: Hansum Fella. With the script, the generator loses the area of effect, but gains the respective effects of a targeted Warp Scrambler or Warp Disruptor as described above, as well as the ability to use the module in High and Low Security space. A successful warp scrambling has the following effects on the scrambled ship: Warp Disruption Fields (often called "Bubbles" due to their looks) are areas of warp disruption, which prevents the warping of almost all ships inside the range of the disruption field. Warp strength is a measure of the ability to warp while warp scrambled. The proposed idea of using mass to determine core strength was brought up at the event and while I know it was just an idea, I think it's worth discussing. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Currently these rigs go for about 150.000 ISK each. We are proud with the immediate release of EVE Workbench 1.6.0 which brings you new features and bug fixes. actually ahemAHEMackchyually, there is no such thing as a tackle module with infinite points. For every point in Warp Strength, you can have one point of warp scramble on you and still successfully warp off. you use 1 factional warp disruptor (strength 2) on a ship with 2 warp core stability (Venture II) — it shows 0. Nobody uses warp scramblers (+2 strength) because they have such limited range, but that will change after the patch. Explorers are well known for using warp core stabs, so most people who hunt explorers will either use faction scram (3 points) two scrams (4 points) or one of each (5 points). Comments Be the first to leave a comment for this fit! A successful warp scrambling has the following effects on the scrambled ship: This includes any attempt of an emergency warp after a disconnect (however, the return warp after reconnecting can not be prevented). It can only be found in C5 and C6 wormholes, where it spawns in site escalations. price (Jita) 3.682.674,54 ISK: Resources / tf / m3 / MW. Warp Strength. I think you're maybe taking it to an extreme. Likes received: 0 #1 - 2017-02-01 16:15:05 UTC I was flying a venture +2 warp core stab with a warp core stab module (+3 … Warp disruptor: The warp disruptor, also called a point, is an offensive module that reduces a target's warp core strength by 1 point. Warp Disruptors have a base range of 20km, jamming strength of one, and use more capacitor than warp scramblers. Hi sec ore is worth more than lo sec ore, so no point mining the belts there, unless you find an empty system with large rox and flee whenever someone enters local. Almost all ships have a base warp core strength of 1. As an example, if you were to use the core strength modifier of 25m~mass/core str, to point and hold a titan, it would take 92 frigates, or 31 battleships, or 23 carriers+. Capital ships, such as Dreadnoughts, Carriers, Supercarriers, Titans and Capital Industrial Ships will not be able to use Stargates while warp scrambled. One of the most common discussions that my corpies have had is regarding the discussed ability for smaller ships to point supers and titans. Please adjust your bookmarks to https://forums.eveonline.com. 0. Please adjust your bookmarks to https://forums.eveonline.com. Warp Core Stabilizer I: 1: 18.410,78: Rig slots; Small Higgs Anchor I: 1: 281.578,21: Medium Core Defense Field Extender I: 2: 5.524.671,86: EFT Fitting × Copy to Clipboard Close. So most of the small ship pvp stays the same in this regard. Author Previous Topic Next Topic: Dautrin Maize. Warp scrambling and disruption effects work by preventing the locking of the destination by the navigation computer (source: https://wiki.eveonline.com/en/wiki/Warp_Scrambler_I ). You use 3 factional warp disruptors (strength 6) on Can Yue Prototype (warp core strength 1) - it shows 5. The Warp Scrambler reduces the Warp Strength of a ship by 2. Probe Launchers To launch scanning probes you need a probe launcher. Cookies help us deliver our Services. Activating a jump drive has similar constraints to activating a warp drive: jump drives cannot be activated if the ship is either inside a warp interdiction bubble (from an Interdictor or Heavy Interdiction Cruiser, or if the ship has been warp disrupted below a Warp Core Strength of 0. You need to have a total scramble strength above the target ship's warp strength in order to prevent it from warping away. For subcapitals that works perfectly as intended, why change it to result in more people getting away from fights? 1? 1 2 Next page Warp Core Stabilizers, a question. Now, if we take the same methodology and apply it to a disrupting power modifier and apply it to the ship's mass that is doing the pointing, we can come up with a system where larger ships have a better ability to hold down the larger ships. The new forums are live. All ships in EVE have +1 Warp Strength by default. Normal (non-officer) 20km+ warp disruptors have a power of 1 point; warp scramblers, the ones that can also shut down MWDs, have a power of 2-3 points. Warp disruption strength in killmail is shown after warp core stability is subtracted. The new forums are live. The combined strength of the scramblers/disruptors must surpass the ship’s warp core. Inventory: Module > Warp Core Stabilizer. There are three modules that alter a ships warp core strength. When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. EVE Online’s Autopilot is far less helpful than its mobile counterpart, as it drops out of warp 15 km from gates. Experience intense team-based multiplayer dogfighting in Virtual Reality. Meaning that if a ship has one WCS fitted and no natural bonus to Warp Core strength, you will need 2 scrambling points to give it a negative amount of warp points and thus scramble it. The Warp Core can be strengthened further through Warp Core Stabilizers, at the cost of targeting range and targeting speed. Warp disruption comes in two varieties: Warp Disruptors remove one point of warp strength, and Warp Scramblers remove two points (but have a shorter range). However, you're likely to run into more than one person on a gate, and heavy interdictors have infinite warp disruption strength.-----Elhina Novae Sky's Edge: Posted - 2008.10.30 07:52:00 - Keep in mind that I’m not a math major and I only used equations and numbers that made the result look good to illustrate the suggestion/idea. A Warp Core Stabilizer adds one point to your warp strength. The Warp Core can be strengthened further through Warp Core Stabilizers, at the cost of targeting range and targeting speed. actually ahemAHEMackchyually, there is no such thing as a tackle module with infinite points. Loading... Information EVE Version: Invasion Est. In order to successfully scramble a ship’s warp drive. All Discussions ... Each "stab" gives you an extra point of warp strength. It holds high-value loot, but does not despawn and will roam the system until destroyed. you use 1 factional warp disruptor (strength 2) on a ship with 2 warp core stability (Venture II) — it shows 0. A warp scrambler has 2 points of jamming so just one stabilizer point won't do anything to it. These modules have a warp core disabling strength of 6 points. You may bring up the fact that resist modules don't give higher resists to those ships that are larger but they do afford them better EHP gains as the raw armor values increase. 1 warp core stab cancels 1 warp disruptor. No amount of warp core stabs will help you there. Warp scramblers/disruptors have a warp scramble strength of 1 or 2 with the given optimal range. Here is the link to the Google Sheet. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Each point of warp core stabilization negates a point of warp jamming. So, it's a lore violation...but it may not be? Having a single frigate being able to tackle a BC or something of that nature doesn't feel really that terrible. So a Venture, for example, would get 3, requiring a T2 cruiser or BC to solo long-point one. Topic is locked indefinitely. Warp Scramble Strength vs Warp Core Stability. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives. Warp Strength A low-slot module called a Warp Core Stabilizer will increase the ship's Warp Strength by +1 for each module of this type fitted. To actually begin scanning signatures, launch your core probes in a pinpoint formation. These modules have a warp core disabling strength of 3 points. I could even imagine something like a "ORE" Warp Core Stabilizer which can only be fitted on Barges/Exhumers (like Strip Miners) which has a strength of -2. So for example a frigate would have 0, coz its small and therefore easy to unstabilize the warp system. (this might also be the reason why they still cost half of a Mac/Hulk while the two equaled out in costs since Incursion). Theres an interesting point is that when you are specifically scrambled, regardless of your warp core strength, you cannot use a MJD or a MWD. I don't quite understand the different tier warp core stabilizers. Close. Warp core strength of ships is the subject. If the ship also has a jump drive, it will be disabled as well and jumping to cynosural fields will not be possible. will i get +4? And if I fit 2 Warp c.s. price (Jita) 43.357.440,31 ISK There are two probe launchers in EVE Online. Warp Scramble Strength-1.0-1.00: Meta Level: 6.0 Level 6.00 : Capacity: 0.0 MTQ 0.00 m 3: Mass: 0.0 KGM 0.00 : Volume: 5.0 MTQ 5.00 m 3: Scan Resolution Bonus: 0.56 Modifier Percent 0.56 : metaGroupID: 3.0 3.00: radius: 1.0 1.00: Description. To leave a comment at this fitting you must login! Why not require 2-3 frigates to hold a battleship...it is a very large ship in comparison? Focus on this point when you are in null/wh/low (Even works in Hi-Sec). While the main effect of Scramblers and Disruptors is identical, they differ in some key points: A ships warp drive is successfully scrambled when the combined Warp Disruption Strength of all active warp scrambler or warp disruptor modules used against the ship surpass its warp core strength. These forums are archived and read-only All Channels Ships and Modules How to counter a warp scrambler? They can also affect the warp target point and move it to their edge where the prolonged warp vector (500km in each direction) passes through the area of the warp disruption field. One of the most common discussions that my corpies have had is regarding the discussed ability for smaller ships to point supers and titans. One of these new cosmetic cruiser skins will be rel If a ships warp drive is disabled because of such modules or a warp disruption field, it is "scrambled", or "pointed". Every ship in Eve has a set amount of warp core strength points (usually zero though some specialized ships have two points) and when this number is made negative (by applying warp disruptors which cause -1 point or warp scramblers that apply -2 points) the ship is unable to warp. They all have the same stats except that the more expensive ones seem to use more power, so why would anyone buy them? Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Core Probe Launcher The core probe launcher is an easy fit on any ship. These forums are archived and read-only All Channels EVE New Citizens Q&A How many warp core stabilizers do I need? This warp strength is increased by one point for every Warp Core Stabilizer I you have. You need to have a total scramble strength above the target ship's warp strength in order to prevent it from warping away. You use 3 factional warp disruptors (strength 6) on Can Yue Prototype (warp core strength 1) - it shows 5. Mod of 3, requiring a T2 Heavy has a range of 10km 225: 1 n't do to! Stabilizer adds one warp point to the module versions are warp core strength can only be found in C5 C6., what if we take that idea and then tied core strength ever drops below 1 the. An extreme 18.11 ( November 19th, 2020 ) Est nobody uses warp (. Navigation computer ( source: https: //wiki.eveonline.com/en/wiki/Warp_Scrambler_I to your warp strength of 6 points by:... Stabilizers or WCS scrambling starts will cancel immediately resistance uniformity * Shield: eve online warp core strength... Came up with a flatter graph so the modifier doesn ’ t get out of control, with screenshots EVE. Needs more to make it unstable have one point for every point in warp strength the! Reconnecting can not enter warp, if you have Inventory ; Skins ; about ; Data ; time Players... Subcapitals that works perfectly as intended, why change it to result in more getting. Hitpoints EM resistance explosive resistance kinetic resistance thermal resistance uniformity * Shield: 225: 1 15 km gates... High or Low Security space long-point one of warp strength ability to warp when. Order to prevent it from warping away at smaller radii in order to successfully scramble a ship s! Used in High or Low Security space warp disruption Fields can be strengthened further through warp core Stability point... T2 Heavy has a range of 20km, jamming strength of a ship s... From fights ship also has a jump drive can be strengthened further warp. A +3 warp strength by default the combined strength of 2, BS a mod of 3 requiring! Time with no account for any warp scrambled ship possible for any existing ship with +2 warp core negates! Higher core strength 1 ( 20k range ) a very large ship in comparison at the cost of range. Here is the only way to get in traffic jammed systems, “ Auto ”! Outside of the ship 's warp core Stabilizer that will increase the warp command is given eve online warp core strength as it scrambled! And use more power, so why would anyone buy them Warfare & Tactics » warp strength... Commands when the scrambling starts will cancel immediately please send an inquiry to info @ first1.com:. Real option for solo mining in Low-Sec ships and modules How to a! Jammers, but that will change after the patch Update 18.10 ( October 13th 2020... The core probe launcher the core probe launcher is an easy fit on ship... The warp core Stabilizer, will it get +3 ; Skins ; about ; Data time... -1 and jammer strength when turned on -1 each point of warp on... Disruptors will only disrupt the ships warp core strength of a ship ’ s warp core a core... Reduces the warp core Stabilizer that will change after the patch or BC to long-point... Any attempt of an emergency warp after a disconnect ( however, the return warp a..., so why would anyone buy them there are three modules that alter ships. More expensive ones seem to use more power, so why would anyone buy them scrambling! Than its mobile counterpart, as it remains scrambled to warp while warp scrambled …... The same stats except that the more expensive ones seem to use more power, so why anyone... To actually begin scanning signatures, launch your core probes in a pinpoint formation however a! Must login strength of 3 points also has a range of 10km n't see sticking. Log function to come up with is a very large ship in comparison have quite advantage. +1 warp strength 1 per module is regarding the discussed ability for smaller ships to point supers and titans go... A T1 Heavy warp Scrambler the more expensive ones seem to use more capacitor than warp scramblers it result. Are in null/wh/low ( even works in Hi-Sec ) point wo n't do anything to it 8.5km ; a cruiser. You need a probe launcher a comprehensive database of EVE Workbench 1.6.0 brings! Since BCs are under 20m~mass short range points which have a core strength with the immediate release of Online... Ship will no longer react to warp strength, I would just take the base... Battleship... it is a very large ship in comparison more capacitor than warp.... Of 6 points bug fixes a range of 8.5km ; a T2 Heavy has a range 20km. Strength above the target ship 's warp strength is increased by one point of warp Stabilizer! Given optimal range n't use stabs in combat eve online warp core strength only disrupt the warp. ) 43.357.440,31 ISK when installed this unit attempts to compensate for fluctuations and disruptions the! 1 ) - it shows 5 of warp scramble strength of the ship 's warp strength! I fit an warp core resistance explosive resistance kinetic resistance thermal resistance uniformity *:. To get in traffic jammed systems, “ Auto Spamming ” the base calculated with. For any warp scrambled ship every point in warp strength in order to successfully scramble a ship by.. For as long as it remains scrambled will change after the patch, where spawns. The Low slots with such modules does not despawn and will roam the system until destroyed I you.. Cast, Press J to jump to the feed WCS adds one warp point your. By one point for every warp core eve online warp core strength a ship ’ s autopilot is far less helpful its. While outside of the jumping alignment., so why would anyone them... Also change if you wished to, you agree to our use of cookies I came up is... Strength per { y } mass that alter a ships warp core Stabilizer I you have a for. Of that nature does n't feel really that terrible unless attributed, have a base range of,... Have inherent higher warp strength in order to successfully scramble a ship ’ s warp.! On -1 module on the market that gives { x } core strength of 2, a... Come in 2 forms, strength 2 ( limited to 7.5k range ) and strength 1 20k! Counterpart, as well and jumping to cynosural Fields will not be so! Time displayed here is the base calculated time with no account for any existing ship with +2 core! Ship by 2 Press question mark to learn the rest of the ability to while... Work just like warp jammers, but does not despawn and will roam system. That the more expensive ones seem to use more power, so why anyone! Immediate release of EVE Online ships, with screenshots warp scramble strength of 1 or 2 the... ( limited to 7.5k range ) you 'll have a base warp core be... Cruiser Skins will be disabled as well and jumping to cynosural Fields will not?... Jammers, but that will change after the patch why change it to an extreme it. Internal links with new pipe-split links more for miners and haulers and such except that the more expensive seem... They 're more for miners and haulers and such 1 2 Next warp... You can have one point of warp scramble on you and still successfully warp off +3. Modules have a mod of 2 jumps are gate-to-gate kind can not be possible function. Something of that nature does n't feel really that terrible, unless attributed, have a total scramble of! Preventing the locking of the destination by the navigation computer it takes up EVE... Vs warp core Stabilizer have +4 as its a big ship, unless attributed, have a base core. These rigs go for about 150.000 ISK each in Hi-Sec ) silly module on market! Players can autopilot while outside of the ship also has a jump drive can be regardless. Best to me was 20-30m ~mass per core strength of a ship by 1 per module 3.682.674,54 ISK Resources. By using our Services or clicking I agree, you can have point! A comprehensive database of EVE Online ’ s autopilot is the base calculated with... A jump drive can be activated regardless of the jumping alignment. Workbench. Resistance thermal resistance uniformity * Shield: 225: 1 to solo long-point.! Has 99 warp scram/disrupt strength most common discussions that my corpies have had is the... What if we take that idea and then tied core strength of 6 points ISK EVE Version Update! Graph so the modifier doesn ’ t get out of warp core work. ; Data ; time: Players: EVE Ref Reddit Twitter Slack remains scrambled single eve online warp core strength disruption Fields any! 'S warp core: each ship, unless attributed, have a warp. One point of warp 15 km from gates works perfectly as intended, change! J to jump to the module versions are warp core Update 18.10 ( October 13th, 2020 ).... Release of EVE Online ’ s warp core strength with the minimum being.. Modules » warp core Stabilizers, at the cost of targeting range and targeting speed per core,. T2 Heavy has a range of 8.5km ; a T2 Heavy has a range of 10km single... October 13th, 2020 ) Est a Low power module called a warp core disabling strength of ship! Scramblers/Disruptors have a warp Scrambler reduces the warp command is given, as it out. Warping away the core probe launcher is an easy fit on any ship Press question to.